With Modo 13, character artists can now non-destructively control layers of animation or easily override existing actions, while masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.
Other key features for Modo 13.0 include:
Modo Bridge: This feature now supports Unity and adds the same functionality that was present in the Unreal Bridge through a shared interface to streamline interaction with real-time scene creation.
MeshFusion adds Kit Fusing: Artists now have the ability to define only a portion of a mesh to be used for creating boolean operations.
Arrays: A powerful new extension to Modo’s procedural system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what technical artists can engineer in Modo.
3 Comments
Wonderful work! That is the kind of info that are meant to be shared across the net. Disgrace on Google for now not positioning this put up upper! Come on over and seek advice from my site . Thanks =)|
ReplyDeleteHi there mates, its enormous post regarding educationand fully explained, keep it up all the time.|
ReplyDeleteI was excited to uncover this web site. I need to to thank you for your time for this fantastic read!! I definitely enjoyed every part of it and i also have you bookmarked to see new things in your website.|
ReplyDelete