Like the Jiggle deformer, but with other features :
- More flabby effect.
- Work with multiple objects.
- We set the Handle points on the object.
- Easier to use, with a simple falloff curve.

v 1.0 :
- Add a stretching effect depending to the normals.
v 0.5 :
- Compatible on Windows and OSX for C4D R15, R16, R17 64 bits.
- Czech translation by Lubo Bezek.
Documentation

Intensity :
Set the deformer intensity, it mix the current state object with the deformed version.
Handles :
- Source : The deformer position set the handle point, where the deformation is the least.
- Points selection : Each point is like a source. Set the Point Selection field with the Point Selection Tag name you set on the deformed object.
- All : All the points are uniformly deformed. Usefull with a Vertex Map used on the deformer.
Radius :
Set the internal radius falloff. Available only with Handles set to Source.


Max radius :
Set the external radius falloff. Available only with Handles set to Source and Point Selection.

Point selection :
Set here the Point Selection Tag name of the object to set the handle points. Available only with Handles set to Point Selection.

Elasticity :
Set the elasticity of the object.


Absorption :
A high absorption value make the object movement slowed. Synonym of friction.

Absorption angle :
The absoprtion angle allow to restrict the effect to the points with the same normal angle that the object motion.

Firmness :
A high firmness value gives a spring effect to the object.

Mitigation :
The curve set the deformation evolution from the Handles center.




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